It starts you off by Merle Ambrose, the head wizard who founded Wizard City and the oldest living tree, Bartleby. He turns to the to a book that determines which type of wizard you are. It depends on on ehat the answers you pick on, but if you want a certain type, than just skip it and choose either:
Ice
Type: Elemental
Having the weakest power of the elemental type schools, ice magic is all about persistence, you need to keep on attacking to win it all. Ice magic is a delicate kind of magic, easy to fail, but onced mastered, it can be very powerful in moving the fragile ice against your enemy. Ice users are also known as Thaumaturges. They go by being slow and steady and always having their guard up. An ice school student is trained to survive in battle. Ice wizards have the highest natural health and very good defenses. But again, their attack power needs to be worked on.
Death
Type: Spirit
Death wizards, or necromancers are known for high intelligence or courage, or just for their bad reputation. Their attacks are the third most powerful right behind storm and fire. The teachers train necromancers to steal, support, survive and resurrect. Death students belong in a high level school, simply because most of their spells take multiple steps on showing it's true power. They cheat as they battle by healing themselves as they attack. They cast spells that attack the enemy and give you half the health you have taken from that player or enemy. Necromancy is an easy school to learn, it's just very hard to master.
Balance
Type: The balance school inherits both spirit schools (death, life and myth) and elemental schools (fire, ice, storm).
Balance type wizards are mischief makers while in battle while making themselves stronger and also weakening the foe for various amounts. The balance type school has the ability to learn the other schools successfully. The art of balance is harmony, finding the pieces from all the schools forming into tough wizards...
Life
Type: Spirit
Life students, known as Theurgists heal others in battle. They also learn a few attacks but that's their main goal. They usually are into songs or delightful melodies. They try to stay alive and healthy in a battle, giving health to others in their time of need. You may seem sort of weak at first, but if you keep on healing your allies, they'll always have your back.
Storm
Type: Elemental
Storm wizards have the most power to hurt enemies. Their objective is to defeat the enemy quick before they are defeated due to the lack of defense and health! They have their pros and cons. Due to their incredibly high power, they are very limited. You have to be very precise on your battle strategy or you're going down! You need to have lots of agile and smarts. You also may not get the hit. Their attacks have very very very weak accuracy. So be careful and be strong!
Fire
Type: Elemental
Fire is passion, the bright, burning flame of raw emotion the sweeps the enemies. Fire wizards, have high potential, great passion, being enthusiastic! But also are quick to anger, and consumed by whatever drives them at that moment. Fire wizards like to use damaging attacks that hurt enemies over time, turn by turn. They like to make enemies beg for mercy and driven to win.
Myth
Type: Spirit
Myth wizards like to cast minions to help them. They believe that they need all the help they can get, but they thought wrong, they are very powerful! They just cast extra help, sometimes for health, distractions, etc. You can strengthen and make defenses for them. They really count on minions, but are pretty strong by themselves.
ENEMY:
Malistaire
Remember to try out.....