Friday, June 7, 2013

The Intrepid

The Intrepid is a massive ship used in World War 2, and is now a humongous museum. Today is a special blog post that commemorates the Intrepid. I hope you find this as fascinating as I do.


The Intrepid was known to carry many aircrafts on its very own Flight Deck. One type of aircraft that I think deserves recognition is the A- 12 Blackbird. This aircraft’s role was to carry out aerial reconnaissance.It fought in the cold war and at World War 3. The A- 12 Blackbird was on the Intrepid since December 1990 until now and it is currently retired. What was so important about this specific aircraft was that it was the world’s first aircraft to consistently fly 3x the speed of light. This aircraft is beyond amazing.


There were many different decks on Intrepid since it was so huge. But one deck that really caught my eye was the Mess Deck.The Mess deck was where 3,000 crew members ate their meals 3 times a day. The purpose of it was to give as place to the hardworking members a place to enjoy their food. This deck was definitely a “must have” because there would be no other space for crew members to eat their food. All crew members would go be going there because of the necessity of food.


My expedition took me through history. Through my wonderful adventure, I discovered that the Flight Deck could hold up to one hundred ship, which is outstanding. The planes help on the Intrepid were not as ordinary as you might think, they flew faster, and had different attachments than most regular planes today. You feel the energy just stepping on the floors. But then, you realize that people who actually fought for us stepped on this very ship. The experience on the Intrepid was very exciting, and I honor everyone and everything on that ship.


The Intrepid had “8 Ports of Call”, which where the Intrepid traveled to.
Port 1; Newport News, Virginia    April 26, 1943
Fact 1; The Intrepid launched in April 1943 after 18 months of constructions
Port 2; Pearl Harbor,  Hawaii        January 10, 1944
Fact 2; The Intrepid arrived in Pearl Harbor at     Jan. 10, 1944
Port 3; Western Pacific Ocean, Philippines     Nov. 25, 1944
Fact 3; During the Japanese Kamikaze attack, 69 men died and 35 were wounded
Port 4; Ulithi, Micronesia     March 13, 1945
Fact 4; Ulithi is a group of volcanic islands surrounded by coral reef is the Pacific Ocean
Port 5; North Atlantic Ocean    May 24, 1962
Fact 5; Helicopters from the USS Intrepid pics up astronauts Scott Carpenter
Port 6; North Atlantic Ocean    March 23, 1965
Fact 6; The USS Intrepid pics up astronauts John Young and Virgil Gus Grissom
Port 7; Egypt, Suez Canal    June 1, 1967
Fact 7; The USS Intrepid is on her way to begin her second deployment in Vietnam.
Port 8; New York, New York - Pier 86    August 3, 1962
Fact 8; The Intrepid opens as a museum.

The Intrepid is truly a great thing to behold and to honor through our country. My experience on the Intrepid is something I will hold dearly to my heart because this is my history, and yours too.

Friday, April 19, 2013

Housing

Housing is an important part in Wizard101. You first start out living at a dorm room. Once you are level 15+, you can buy your own house from various worlds. The better the house, the more money it will cost you. It is important to save up money and not spend it all at once. You can even invite friends over and have a party!

There are various things that are available in a house. First, you can buy a housing items or furniture. From campfires to beds, you can even plant plants! Gardening requires a level twelve wizards and there are a variety of plants to choose from. Plants require watering, music, the sun and protection by bugs! Plants either require soil on the outdoor ground but need a pot of soil in the inside.

Housing is a great thing to have so don't be afraid to buy something as cool as a house!

Saturday, April 13, 2013

PvP Battles

What are PvP battles, how do you join one, and what is it for? Basically, PvP battles stand for Player Vs. Player battle, which will give you the chance to test and compare your strength and compete with other players. To set one up is easy, the PvP set up is easy to find and available to all players. Once entering the street, "Unicorn Way", immediately look to your right and you will find a doorway. You can join certain battles, which are the ones you qualify for which means your level and whether or not you are friends with the creator. You can also make your own battle, you choose the certain levels and only allow friends to join.

There is much more to PvP battles though, such as the rank you could be in which include Private, being at the least, Corporal, Sergeant, Veteran, Knight, Captain, Commander and Warlord, being the greatest. There are also many different kinds of arena's that you can battle in that totally come at random.

I thank you for reading and hope you try out battling out at the arena.
INTERESTED?
Here's the link!
------> wizard101.com   

Friday, March 22, 2013

Flaming Passion

"Fire is passion, the bright, burning flame of raw emotion sweeping over everything..."
Fire wizards, or Pyromancers have a huge temper, quick to anger, but have good enthusiasm. Fire has trained themselves to damage enemies over time, weaker at first but damage builds up into powerful attacks. The school of Fire seems weak but it is in fact very strong. Fire wizards also learn the ability to stun, which disables the enemy from acting for one turn. They can heal themselves enough to get by, but nothing substantial.
Their professor, Dalia Falmea is very suave, being called "The Fire Lade" from time to time. She is nice towards her teacher can be very much serious towards the problems in the Spiral. She teaches her students not to give up. Falmea like soft jazz and sunsets. She can be as kind as a feather and as powerful as a pheonix. 

Stealling is Wrong, Unless used By Death

"The fear of Death confounds me..."
Death Wizards or Necromancers will train to steal and support for themselves, to take from the enemy and use it for their own advantage in combat. Death students belong to an advanced school, because of multiple steps that are used to make it extremely powerful. Their spells aren't exactly the most powerful, but use their special magic as a healing tool. When they attack with certain spells, half the damage done turns into dark and mysterious healing magic. Necromancers understand that they have to strive to end their fear of anything...
The death symbol is a skull which is in fact death. Their colors are black and gray which are also known to be death colors. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.  

Gimme That Helping Hand

"To change the future, you must first look to the past..."
 Myth Wizards are often in need of courage, casting minions by their side in combat, not saying they are not powerful. Myth is about using your mind, creating images to provide back up. They use minions for help, and sometimes for healing. Wizards who practice the mastery of Myth are also called Sorcerers. Sorcerers also quite timid and charming. They tend to have an attiude at some times.
Their teacher is Cyrus Drake, a mean, stubborn teacher. He is the brother of Malistaire (no kidding due to the rudeness). Cyrus does not think you can learn the art of Myth at first sight, but tends to see how strong you have become throughout your journey. Cyrus only likes the quiet, and dislikes everything else. He teaches moderate spells with moderate power and accuracy.  Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real.

Weak and Yet Very Very STRONG

...with persistence, Victory is assured."
Ice magic is slow but successful. Ice Wizards can also be called Thaumaturges. It takes true patience and understanding to become an Ice Wizard. They generally seem tough and "chill" (no pun intended). They generally have the health advantage but are somewhat weaker when attacking.
I have got to say that the ice wizards have the most interesting teacher. Believe it our not, Lydia Greyrose, their teacher, hails from Candyland, if you have ever played the board game. She has the best attitude amongst her two other sisters who eat children throughout the word like the story of Hansel and Gretal.
With patience comes victory! Ice Wizards like to cast spells to protect themselves like shields. They also tend to be kinder than others.

DON'T BELIEVE ME ABOUT GREYROSE? CHECK HERE
--------> https://www.wizard101.com/posts/list/27708.ftl 
INTERESTED?
--------> wizard101.com

Over Powered With Less Control

"That which can be imagined, can be achieved..."
Storm Wizards or Diviners can be very creative. Diviners are driven by the smallest thing like smiles, invention and ingenuity. They give off powerful bursts of magic that is accurate at all. Storm magic contains power from the Storm Lords and the races of Tritons.
Wizards who practice the magic of Storm are great attack dealers, conjuring spells that do a TON of damage. Diviners deal the most damage throughout the Spiral, but are often inaccurate and have low health to stay in combat.
The professor of Storm Magic is Halestrom Balestrom, a frog that likes to crack a joke every now and then and is very energetic. He hails from Marleybone which is ironic because in Marleybone, they teach you all about accuracy.

INTERESTED?
-----------------> wizard101.com

Spiritually Within

"As we have been created, We must create."
      The Life School is a spiritual class. Its main teaching is on how to heal others in combat. The Life School's color consists of green and their symbol is a leaf. Their teacher is Moolinda Wu, who hails from Mooshu. Wizards who practice Life magic are called Theurgists. Theurgists are kind, postive, enthusiastic and try and enjoy simple pleasures. This kind of magic requires the mastery of the power if Song, which is how they harness their true power and energy. Life is the power of awareness and existence.
Combat Power?
     Most other schools such as Fire, Ice, Storm, Balance and Myth depend on Life to heal them during combat. Life wizards do not have good attacking power whatsoever, but can win by healing themselves over and over again too achieve victory. It is very important to have another wizard at your side if your planning to achieve ultimate victory.

INTERESTED IN WIZARD101? 
HERE'S THE LINK
--------------->https://www.wizard101.com/   

Behind The Scenes: Part Two

Firecat Alley, Triton Avenue and Cyclops Lane are Leaders
     Firecat Alley, Triton Avenue and Cyclops Lane are all major streets you need to complete. Triton Avenue is home to the kraken and is leading to two places;  Crab Alley and Haunted Cave. Triton Avenue is free to all players. Cyclops Lane and Firecat Alley are both places where you need to pay for, and also both lead to Dark Cave. All three streets are important to complete.
Pet Pavilion
      Pet Pavilion is the place to buy pets, breed your pets with other players, buy pet snacks and train and play with your pets. The Pet Pavilion is only available to players level seven and up, when you reach this level, the headmaster will ask of you a favor to go into Pet Pavilion.

Wednesday, March 20, 2013

Wizard City ~ Behind the Scenes

     Wizard City is the start of it all! It's the place you begin your wonderful journey to defeat Malistaire. The places available for  eople who play for free is "the Commons, Ravenwood, Golem Court, Pet Pavilion, Unicorn Way,  Olde Town, Shopping District, Triton Avenue, Haunted Cave and *Nightside,". The places available for paid players have these places included; Collossus Boulevard, Cyclops Lane, Firecat Alley, and the Dark Cave. 

Wizards Very Own City

Commons-

Map of Wizard City
     The Commons is where Headmaster Ambrose's Castle lays. You can call it "the Base" of the whole spiral. It also consists of the Library where you can obtain treasure cards and the Fair Grounds where can can play games for money and other prizes. It also leads to Ravenwood, Nightside, Golem Court, Pet Pavilion and the Shopping District. This is also where Prospector Zeke is.

Shopping District-

     The shopping area for wizards that are still beginners. It contains stores such as a wand, hat, shoes, robe, pet, magic spell deck (as in your deck of cards that contain spells), athame (sword like item), amulet, ring and dye shops. It also beholds Elik's Edge. It leads to Olde Town and  Colossus Boulevard.

Ravenwood-

    Ravenwood is the place where the wizards learn their magic (well, main magic).  It also holds the Grandfather Tree, Bartleby, which is the Chamber of the Spiral in Wizard City.

Golem Court-

     Golem Court holds the Golem Tower. The Golem Tower is located in the center and can be seen from the commons. This is the place where you first encounter the Evil, Corrupted Malistaire right after you make your wizard. The tower holds five levels. In Golem Court, it also leads to Dragon's Mouth Cave which is a little shrine to respect fire wizards.

Nightside-
     
     Nightside holds the fallen Death School and a dungeon called Sunken City. I believe that you have to defeat Lord Nightshade and complete the streets following; Unicorn Way, Firecat Alley, Triton Ave. and Cyclops Lane.
     *I think that you do not need to be a paid member or get crowns to access Nightside, you just need to be a certain level which might need membership due to lack of experience and quests you get if when you finish the part for non-paid members.

TO BE CONTINUED...




Thursday, February 28, 2013

W101 ~ The Elemental Class VS The Spiritual Class

The Battle of The Two Classes

The battle of whether or not the Elemental School or Spiritual School is better has been raging ever since the game came out...    is about to end today.

Elemental

These three schools, ice, storm and fire, are the schools which go in the Elemental category. They strive on to stay alive in battle, using powerful attacks to show off their true strength, damaging foes with spells that last over time and straight up damage. They like to battle alone, wanting to prove their true potential to whoever doubts them.

Spiritual

The Spiritual Schools consists of three schools, Life, Myth and Death. These three schools have the healing advantage due to their spells and minions. They battle, cheating their way too victory, healing themselves or casting minions too help in their time of need. These three schools focus on healing themselves to stay in and win the battle.
                                    The Pros & Cons

  EP                                  EC                               SP                                  SC
.Best Amount of Power.Bad Accuracy.Can Heal.Not Enough Power
.Fast Battles.Bad Defense.Best Accuracy.Battles take longer
.Good at Setting Up.No Good Shields.Good Defense.Bad Armor
.Easily Destroys Shields.Need Of Other Wizards.Hard to Take Down.More of Solo Battles

EP-Elemental Pros
EC-Elemental Cons
SP-Spiritual Pros
SC-Spiritual Cons
But...,
 As you can see, all Spiritual and Elemental classes are all even with their own pros and cons, making them both seem pretty good. Well you right! Each side has their own abilities to do great and bad. Each Spiritual and Elemental are completely opposite! It's just a matter of opinion, or whether you like something or not.

As you can see, each side has their own flaws and time of perfection, is just takes a real wizard to notice that.

This is a fast paced video of a PVP match. Each team has the three schools of their category and one balance type wizard. Enjoy!

Interested in Wizard101? Go to this link! ~ https://www.wizard101.com/

Wednesday, February 27, 2013

Wizard Schools ~ The Main Picture

      Schools, what give Wizards their power. The spiral consists of seven main schools and three astral schools. The seven main schools are Fire, Ice, Storm, Life, Death, Myth and Balance. Each school has their own advantages and disadvantages. For example, Ice Wizards carry the most health and/or persistence in a battle, but have rather weak attack, as Storm has low health, but it is said that it's damage is great toward enemies, and they also don't have the best accuracy. At the beginning of the game, the Headmaster of Wizard City, consults the Book Of Secrets. You can either take the test or choose the school of your choice. Can't choose between schools? You can use one as your main and choose the other as your secondary school.
     Astral schools contain Moon, Star, and Sun magic. These spells require a level 50+ (not include the ones from Diego). These spell can be learned at Celestia, the 6th main world in the spiral you unlock after the World DragonSpyre. Moon magic allow you to polymorph (transform) into different creatures in battle. Next is sun magic, the focus of the Sun School is primarily on enchantments. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage but at higher levels they will include mutates and larger bonuses. The star school will be focused around a new type of magic called Auras. Auras are magical energy that surround and protect or strengthen the Wizard. Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you. Auras are cast as normal spells and can only have a target of "Self". Auras have a timer on them that is counted in rounds. After this timer is complete the aura is removed. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one. 
     These are all the schools/magic that can be learned throughout the Spiral. Remember, each school is easy to learn, but hard to master.
Wanting to play Wizard101? Here's the link!-https://www.wizard101.com/

Tuesday, February 26, 2013

New Blog Topic

Welcome back to The Asian Squad!
I have to admit that I haven't been blogging for a while, but I am ready to post more! My new blog will now be about...
Wizard101!
This topic has come across my mind a few times as I was thinking to do many other things. But Wizard101 just sparks in my interest, and is something that I can relate to easily. I have previously done a post on Wizard101, but I'm gonna go deeper in many of the topics, for the different things available in the game. I will be talking about schools, teachers, spells, worlds across the spiral, and much much more. I believe this topic is broad and fun, as I am ready to take on the challenge of blogging much more often about this topic.