Wednesday, March 20, 2013

Wizard City ~ Behind the Scenes

     Wizard City is the start of it all! It's the place you begin your wonderful journey to defeat Malistaire. The places available for  eople who play for free is "the Commons, Ravenwood, Golem Court, Pet Pavilion, Unicorn Way,  Olde Town, Shopping District, Triton Avenue, Haunted Cave and *Nightside,". The places available for paid players have these places included; Collossus Boulevard, Cyclops Lane, Firecat Alley, and the Dark Cave. 

Wizards Very Own City

Commons-

Map of Wizard City
     The Commons is where Headmaster Ambrose's Castle lays. You can call it "the Base" of the whole spiral. It also consists of the Library where you can obtain treasure cards and the Fair Grounds where can can play games for money and other prizes. It also leads to Ravenwood, Nightside, Golem Court, Pet Pavilion and the Shopping District. This is also where Prospector Zeke is.

Shopping District-

     The shopping area for wizards that are still beginners. It contains stores such as a wand, hat, shoes, robe, pet, magic spell deck (as in your deck of cards that contain spells), athame (sword like item), amulet, ring and dye shops. It also beholds Elik's Edge. It leads to Olde Town and  Colossus Boulevard.

Ravenwood-

    Ravenwood is the place where the wizards learn their magic (well, main magic).  It also holds the Grandfather Tree, Bartleby, which is the Chamber of the Spiral in Wizard City.

Golem Court-

     Golem Court holds the Golem Tower. The Golem Tower is located in the center and can be seen from the commons. This is the place where you first encounter the Evil, Corrupted Malistaire right after you make your wizard. The tower holds five levels. In Golem Court, it also leads to Dragon's Mouth Cave which is a little shrine to respect fire wizards.

Nightside-
     
     Nightside holds the fallen Death School and a dungeon called Sunken City. I believe that you have to defeat Lord Nightshade and complete the streets following; Unicorn Way, Firecat Alley, Triton Ave. and Cyclops Lane.
     *I think that you do not need to be a paid member or get crowns to access Nightside, you just need to be a certain level which might need membership due to lack of experience and quests you get if when you finish the part for non-paid members.

TO BE CONTINUED...




Thursday, February 28, 2013

W101 ~ The Elemental Class VS The Spiritual Class

The Battle of The Two Classes

The battle of whether or not the Elemental School or Spiritual School is better has been raging ever since the game came out...    is about to end today.

Elemental

These three schools, ice, storm and fire, are the schools which go in the Elemental category. They strive on to stay alive in battle, using powerful attacks to show off their true strength, damaging foes with spells that last over time and straight up damage. They like to battle alone, wanting to prove their true potential to whoever doubts them.

Spiritual

The Spiritual Schools consists of three schools, Life, Myth and Death. These three schools have the healing advantage due to their spells and minions. They battle, cheating their way too victory, healing themselves or casting minions too help in their time of need. These three schools focus on healing themselves to stay in and win the battle.
                                    The Pros & Cons

  EP                                  EC                               SP                                  SC
.Best Amount of Power.Bad Accuracy.Can Heal.Not Enough Power
.Fast Battles.Bad Defense.Best Accuracy.Battles take longer
.Good at Setting Up.No Good Shields.Good Defense.Bad Armor
.Easily Destroys Shields.Need Of Other Wizards.Hard to Take Down.More of Solo Battles

EP-Elemental Pros
EC-Elemental Cons
SP-Spiritual Pros
SC-Spiritual Cons
But...,
 As you can see, all Spiritual and Elemental classes are all even with their own pros and cons, making them both seem pretty good. Well you right! Each side has their own abilities to do great and bad. Each Spiritual and Elemental are completely opposite! It's just a matter of opinion, or whether you like something or not.

As you can see, each side has their own flaws and time of perfection, is just takes a real wizard to notice that.

This is a fast paced video of a PVP match. Each team has the three schools of their category and one balance type wizard. Enjoy!

Interested in Wizard101? Go to this link! ~ https://www.wizard101.com/

Wednesday, February 27, 2013

Wizard Schools ~ The Main Picture

      Schools, what give Wizards their power. The spiral consists of seven main schools and three astral schools. The seven main schools are Fire, Ice, Storm, Life, Death, Myth and Balance. Each school has their own advantages and disadvantages. For example, Ice Wizards carry the most health and/or persistence in a battle, but have rather weak attack, as Storm has low health, but it is said that it's damage is great toward enemies, and they also don't have the best accuracy. At the beginning of the game, the Headmaster of Wizard City, consults the Book Of Secrets. You can either take the test or choose the school of your choice. Can't choose between schools? You can use one as your main and choose the other as your secondary school.
     Astral schools contain Moon, Star, and Sun magic. These spells require a level 50+ (not include the ones from Diego). These spell can be learned at Celestia, the 6th main world in the spiral you unlock after the World DragonSpyre. Moon magic allow you to polymorph (transform) into different creatures in battle. Next is sun magic, the focus of the Sun School is primarily on enchantments. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage but at higher levels they will include mutates and larger bonuses. The star school will be focused around a new type of magic called Auras. Auras are magical energy that surround and protect or strengthen the Wizard. Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you. Auras are cast as normal spells and can only have a target of "Self". Auras have a timer on them that is counted in rounds. After this timer is complete the aura is removed. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one. 
     These are all the schools/magic that can be learned throughout the Spiral. Remember, each school is easy to learn, but hard to master.
Wanting to play Wizard101? Here's the link!-https://www.wizard101.com/

Tuesday, February 26, 2013

New Blog Topic

Welcome back to The Asian Squad!
I have to admit that I haven't been blogging for a while, but I am ready to post more! My new blog will now be about...
Wizard101!
This topic has come across my mind a few times as I was thinking to do many other things. But Wizard101 just sparks in my interest, and is something that I can relate to easily. I have previously done a post on Wizard101, but I'm gonna go deeper in many of the topics, for the different things available in the game. I will be talking about schools, teachers, spells, worlds across the spiral, and much much more. I believe this topic is broad and fun, as I am ready to take on the challenge of blogging much more often about this topic.

Thursday, December 20, 2012

Wizard101 Part 1

Looking for a nice way to meet your friends outside of school? Well I'll introduce you to Wizard101, the number one MMO of the decade. It does require register. You can chat with friends and meet some new friends of your own. Did I mention that it is totally free! You may travel through Wizard City with only little exceptions. But the rest of the spiral is waiting for you..... The rest of the game requires paid membership or must be paid by crowns (which you buy).
It starts you off by Merle Ambrose, the head wizard who founded Wizard City and the oldest living tree, Bartleby. He turns to the to a book that determines which type of wizard you are. It depends on on ehat the answers you pick on, but if you want a certain type, than just skip it and choose either:
Ice
Teacher: Lydia Greyrose is the ice magic teacher. She is very nice, has a cheerful and sweet attitude, but can also be very stern.
Type: Elemental
Having the weakest power of the elemental type schools, ice magic is all about persistence, you need to keep on attacking to win it all. Ice magic is a delicate kind of magic, easy to fail, but onced mastered, it can be very powerful in moving the fragile ice against your enemy. Ice users are also known as Thaumaturges. They go by being slow and steady and always having their guard up. An ice school student is trained to survive in battle. Ice wizards have the highest natural health and very good defenses. But again, their attack power needs to be worked on.

Death
Teacher: Dworgyn, the death teacher has been a servant his whole life, he has a hunched back and also holds a lamp. He was the assistance of the real death teacher, Malistaire (we'll get to him later...).  He is the advanced death teacher, you'll start off with a regular death wizard teaching you death spells.
Type: Spirit
Death wizards, or necromancers are known for high intelligence or courage, or just for their bad reputation. Their attacks are the third most powerful right behind storm and fire. The teachers train necromancers to steal, support, survive and resurrect. Death students belong in a high level school, simply because most of their spells take multiple steps on showing it's true power. They cheat as they battle by healing themselves as they attack. They cast spells that attack the enemy and give you half the health you have taken from that player or enemy. Necromancy is an easy school to learn, it's just very hard to master.

Balance
Teacher: Just like the Death school, there are two major balance teachers. Alzhared who hales from Krokotopia, who teaches high level balance and then there's Arthur Wethersfield who teaches the basics about the school.
Type: The balance school inherits both spirit schools (death, life and myth) and elemental schools (fire, ice, storm).
Balance type wizards are mischief makers while in battle while making themselves stronger and also weakening the foe for various amounts. The balance type school has the ability to learn the other schools successfully. The art of balance is harmony, finding the pieces from all the schools forming into tough wizards...

Life
Teacher: Moolindo Wu is a very bright, calm, cheerful and positive person (well cow). She indeed loves flowers and hales from Mooshu. She tries to look for the brightness inside of you. She also tries to remain peaceful, caring and loving.
Type: Spirit
Life students, known as Theurgists heal others in battle. They also learn a few attacks but that's their main goal. They usually are into songs or delightful melodies. They try to stay alive and healthy in a battle, giving health to others in their time of need. You may seem sort of weak at first, but if you keep on healing your allies, they'll always have your back.

Storm
Teacher: Professor Balestrom is a jumpy, peppy, overly excited kind of wizard (wait.... frog). He's always up for a good laugh and really tries to express his feelings with being loud. He is very strong and likes to prove it.
Type: Elemental
Storm wizards have the most power to hurt enemies. Their objective is to defeat the enemy quick before they are defeated due to the lack of defense and health! They have their pros and cons. Due to their incredibly high power, they are very limited. You have to be very precise on your battle strategy or you're going down! You need to have lots of agile and smarts. You also may not get the hit. Their attacks have very very very weak accuracy. So be careful and be strong!

Fire
Teacher: Dalia Falmea is a very suave teacher. Very smooth, and nice towards her students She is also called "The Fire Lady" occasionally. She is also very serious about the problems in the spiral and can become a tough girl to beat.
Type: Elemental
Fire is passion, the bright, burning flame of raw emotion the sweeps the enemies. Fire wizards, have high potential, great passion, being enthusiastic! But also are quick to anger, and consumed by whatever drives them at that moment. Fire wizards like to use damaging attacks that hurt enemies over time, turn by turn. They like to make enemies beg for mercy and driven to win.

Myth
Teacher: Cyrus Drake, brother of Malistaire, can be very stern. He gives students an attitude and he will be very annoyed with people most of the time. When you'll first meet him, you will see that he doesn't believe that you can learn the amazing myth type of magic. He says you can "attempt" to try to learn.... I would say that he's the complete opposite of Moolinda Wu, but don't let that fool you, maybe, just maybe, you could see a little light in him.
Type: Spirit
Myth wizards like to cast minions to help them. They believe that they need all the help they can get, but they thought wrong, they are very powerful! They just cast extra help, sometimes for health, distractions, etc. You can strengthen and make defenses for them. They really count on minions, but are pretty strong by themselves.

ENEMY:
Malistaire
Malistaire is the former death teacher of the spiral. But alas, he was corrupted and wanted to rule the whole entire spiral! He's Cryus's brother (not a surprise), and are sort of against each other. Your job is to try to stop him from corrupting the rest of the spiral, you might not know what's next but remember to always have some other wizards by your side!



Remember to try out.....

Saturday, December 8, 2012

Truth or Dare?

Welcome to the Asian Squad! Where today we talk about... Truth or Dare?, a game made for a propose to hopefully humiliate the other players. 

RULES:
Player 1 starts with saying the phrase, Truth Or Dare? Then Player 2 Then either picks truth or dare. You have to be truthful if you pick truth and you have to be wiling to preform the task that Player 1 gives you if you pick dare. A player cannot choose truth more than twice in a row, and dares cannot be repeated. Then the cycle goes on and on.....

DARE: If the player chooses "dare", then the first player sets them on a task, often an embarrassing or dangerous one, which player 2 must perform.

TRUTH: If the player chooses "truth", then the first player poses a question, usually an embarrassing one, which the second player must answer truthfully. 

ENJOY PLAYING:

 
               OR
   

Sunday, December 2, 2012

Games- CANDYLAND!

Today is All About GAMES!
          Not one game, but all the games! For this marking period, I am switching gears from one game, to game by game review, by me! To see which games are must haves and which ones can stay at Gamestop or Walmart, etc. Let me explain!
          Every blog post is about a game, video or just a simple board game. Then, I'll sort of go through the game concept, the pricing, what type of game it is and whether is fun or not. Well, I'm starting fresh right now!:

Candyland
In this very fun game made for 3+ has an outstanding background. It might seem boring for you, but in the 3 year old's head, it's magical! You have been invited to the Kings castle but it's a long way to get there. You have to go through various treats such as ice cream, chocolate and much more. You embark on a delicious adventure that is sure to give you the time of your life! In Walmart, well the Walmert near me, it's priced at about $5. Very decent price. I would say to get it if you have a little one at home who wants to have fun! But if your ten, you probably wouldn't enjoy it. Well Thank You for reading at THE ASIAN SQUAD!