Astral schools contain Moon, Star, and Sun magic. These spells require a level 50+ (not include the ones from Diego). These spell can be learned at Celestia, the 6th main world in the spiral you unlock after the World DragonSpyre. Moon magic allow you to polymorph (transform) into different creatures in battle. Next is sun magic, the focus of the Sun School is primarily on enchantments. Enchantments from the Sun School operate in the same manner as all other enchantments in the game. At the basic level they just give boosts to accuracy and damage but at higher levels they will include mutates and larger bonuses. The star school will be focused around a new type of magic called Auras. Auras are magical energy that surround and protect or strengthen the Wizard. Auras are unique and different from other magic in that they can't be stacked, broken, or dispelled but they will disappear over time. Auras can boost accuracy, damage, resistance, or even convert incoming spells to pips for you. Auras are cast as normal spells and can only have a target of "Self". Auras have a timer on them that is counted in rounds. After this timer is complete the aura is removed. Auras cannot be stacked with other Auras and Casting a subsequent Aura spell will replace the previous one.
These are all the schools/magic that can be learned throughout the Spiral. Remember, each school is easy to learn, but hard to master.
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