The death symbol is a skull which is in fact death. Their colors are black and gray which are also known to be death colors. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.
Friday, March 22, 2013
Stealling is Wrong, Unless used By Death
"The fear of Death confounds me..."
Death Wizards or Necromancers will train to steal and support for themselves, to take from the enemy and use it for their own advantage in combat. Death students belong to an advanced school, because of multiple steps that are used to make it extremely powerful. Their spells aren't exactly the most powerful, but use their special magic as a healing tool. When they attack with certain spells, half the damage done turns into dark and mysterious healing magic. Necromancers understand that they have to strive to end their fear of anything...
The death symbol is a skull which is in fact death. Their colors are black and gray which are also known to be death colors. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.
The death symbol is a skull which is in fact death. Their colors are black and gray which are also known to be death colors. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.
Gimme That Helping Hand
Their teacher is Cyrus Drake, a mean, stubborn teacher. He is the brother of Malistaire (no kidding due to the rudeness). Cyrus does not think you can learn the art of Myth at first sight, but tends to see how strong you have become throughout your journey. Cyrus only likes the quiet, and dislikes everything else. He teaches moderate spells with moderate power and accuracy. Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real.
Weak and Yet Very Very STRONG
...with persistence, Victory is assured."
Ice magic is slow but successful. Ice Wizards can also be called Thaumaturges. It takes true patience and understanding to become an Ice Wizard. They generally seem tough and "chill" (no pun intended). They generally have the health advantage but are somewhat weaker when attacking.
I have got to say that the ice wizards have the most interesting teacher. Believe it our not, Lydia Greyrose, their teacher, hails from Candyland, if you have ever played the board game. She has the best attitude amongst her two other sisters who eat children throughout the word like the story of Hansel and Gretal.
With patience comes victory! Ice Wizards like to cast spells to protect themselves like shields. They also tend to be kinder than others.
DON'T BELIEVE ME ABOUT GREYROSE? CHECK HERE
--------> https://www.wizard101.com/posts/list/27708.ftl
INTERESTED?
--------> wizard101.com
I have got to say that the ice wizards have the most interesting teacher. Believe it our not, Lydia Greyrose, their teacher, hails from Candyland, if you have ever played the board game. She has the best attitude amongst her two other sisters who eat children throughout the word like the story of Hansel and Gretal.
With patience comes victory! Ice Wizards like to cast spells to protect themselves like shields. They also tend to be kinder than others.
DON'T BELIEVE ME ABOUT GREYROSE? CHECK HERE
--------> https://www.wizard101.com/posts/list/27708.ftl
INTERESTED?
--------> wizard101.com
Over Powered With Less Control
Storm Wizards or Diviners can be very creative. Diviners are driven by the smallest thing like smiles, invention and ingenuity. They give off powerful bursts of magic that is accurate at all. Storm magic contains power from the Storm Lords and the races of Tritons.
Wizards who practice the magic of Storm are great attack dealers, conjuring spells that do a TON of damage. Diviners deal the most damage throughout the Spiral, but are often inaccurate and have low health to stay in combat.
The professor of Storm Magic is Halestrom Balestrom, a frog that likes to crack a joke every now and then and is very energetic. He hails from Marleybone which is ironic because in Marleybone, they teach you all about accuracy.
INTERESTED?
-----------------> wizard101.com
Spiritually Within
"As we have been created, We must create."
The Life School is a spiritual class. Its main teaching is on how to heal others in combat. The Life School's color consists of green and their symbol is a leaf. Their teacher is Moolinda Wu, who hails from Mooshu. Wizards who practice Life magic are called Theurgists. Theurgists are kind, postive, enthusiastic and try and enjoy simple pleasures. This kind of magic requires the mastery of the power if Song, which is how they harness their true power and energy. Life is the power of awareness and existence.
Combat Power?
Most other schools such as Fire, Ice, Storm, Balance and Myth depend on Life to heal them during combat. Life wizards do not have good attacking power whatsoever, but can win by healing themselves over and over again too achieve victory. It is very important to have another wizard at your side if your planning to achieve ultimate victory.
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HERE'S THE LINK
--------------->https://www.wizard101.com/
The Life School is a spiritual class. Its main teaching is on how to heal others in combat. The Life School's color consists of green and their symbol is a leaf. Their teacher is Moolinda Wu, who hails from Mooshu. Wizards who practice Life magic are called Theurgists. Theurgists are kind, postive, enthusiastic and try and enjoy simple pleasures. This kind of magic requires the mastery of the power if Song, which is how they harness their true power and energy. Life is the power of awareness and existence.
Combat Power?
Most other schools such as Fire, Ice, Storm, Balance and Myth depend on Life to heal them during combat. Life wizards do not have good attacking power whatsoever, but can win by healing themselves over and over again too achieve victory. It is very important to have another wizard at your side if your planning to achieve ultimate victory.
INTERESTED IN WIZARD101?
HERE'S THE LINK
--------------->https://www.wizard101.com/
Behind The Scenes: Part Two
Firecat Alley, Triton Avenue and Cyclops Lane are Leaders
Firecat Alley, Triton Avenue and Cyclops Lane are all major streets you need to complete. Triton Avenue is home to the kraken and is leading to two places; Crab Alley and Haunted Cave. Triton Avenue is free to all players. Cyclops Lane and Firecat Alley are both places where you need to pay for, and also both lead to Dark Cave. All three streets are important to complete.
Pet Pavilion is the place to buy pets, breed your pets with other players, buy pet snacks and train and play with your pets. The Pet Pavilion is only available to players level seven and up, when you reach this level, the headmaster will ask of you a favor to go into Pet Pavilion.
Wednesday, March 20, 2013
Wizard City ~ Behind the Scenes
Wizard City is the start of it all! It's the place you begin your wonderful journey to defeat Malistaire. The places available for eople who play for free is "the Commons, Ravenwood, Golem Court, Pet Pavilion, Unicorn Way, Olde Town, Shopping District, Triton Avenue, Haunted Cave and *Nightside,". The places available for paid players have these places included; Collossus Boulevard, Cyclops Lane, Firecat Alley, and the Dark Cave.
Nightside holds the fallen Death School and a dungeon called Sunken City. I believe that you have to defeat Lord Nightshade and complete the streets following; Unicorn Way, Firecat Alley, Triton Ave. and Cyclops Lane.
Wizards Very Own City
Commons-
| Map of Wizard City |
The Commons is where Headmaster Ambrose's Castle lays. You can call it "the Base" of the whole spiral. It also consists of the Library where you can obtain treasure cards and the Fair Grounds where can can play games for money and other prizes. It also leads to Ravenwood, Nightside, Golem Court, Pet Pavilion and the Shopping District. This is also where Prospector Zeke is.
Shopping District-
The shopping area for wizards that are still beginners. It contains stores such as a wand, hat, shoes, robe, pet, magic spell deck (as in your deck of cards that contain spells), athame (sword like item), amulet, ring and dye shops. It also beholds Elik's Edge. It leads to Olde Town and Colossus Boulevard.
Ravenwood-
Ravenwood is the place where the wizards learn their magic (well, main magic). It also holds the Grandfather Tree, Bartleby, which is the Chamber of the Spiral in Wizard City.
Golem Court-
Golem Court holds the Golem Tower. The Golem Tower is located in the center and can be seen from the commons. This is the place where you first encounter the Evil, Corrupted Malistaire right after you make your wizard. The tower holds five levels. In Golem Court, it also leads to Dragon's Mouth Cave which is a little shrine to respect fire wizards.
Nightside-
Nightside holds the fallen Death School and a dungeon called Sunken City. I believe that you have to defeat Lord Nightshade and complete the streets following; Unicorn Way, Firecat Alley, Triton Ave. and Cyclops Lane.
*I think that you do not need to be a paid member or get crowns to access Nightside, you just need to be a certain level which might need membership due to lack of experience and quests you get if when you finish the part for non-paid members.
TO BE CONTINUED...
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